- New names for most units. Will find things a bit more buggy, but easier to pronounce!
- Stealth suits have reappeared as the mysterious Hornets. They don't have the stabilizers of their bigger brothers, but are fast and come with slightly weaker Burst Cannon weapons built in.
- The Hive Captain and Dragonfly suits have a clearer definition of usable BFGs and limits.
- The Spirit Guide has learned how to zap enemies with his mind.
- Orbweaver's primary turret now has a hardspot associated with it. It can now actually fire it's weapon legally.
- Some unit points have been adjusted due to new or changed abilities.
Once again, thoughts always welcome.